For the most part you are tasked with going from the beginning of any level to the end, but along the way you also collect the glowing lums from the original. Instead of the aggressive worlds that had one goal – to kill you – of the original, we are now given fully rendered open environments that crave exploration. While the plot may remain the same, that’s where the comparisons end. If I mention a cutesy 3D platformer that stars evil robots and pirates it would be hard to tell if I was talking about a Ratchet & Clank, Rayman, or even Conker because the idea is so recycled. While the jump to 3D was hit or miss for various gaming staples, Rayman found a welcome home with Rayman 2: Great Escape, touted by many (myself included) as one of the best 3D platformers ever developed. Unlike the original cartoon-like platformer that was tough as nails, we were greeted with a dark, 3D rendered platformer. Four years after the release of the original Rayman and plenty of celebrated success, Ubisoft released a sequel that changed the concept of the series entirely.
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